Crux2 is my second attempt at a java rts. It uses a custom made game framework to handle alot of the user input, sound, networking, organizing graphics components, etc. Alot of the features are obvious/common and can be gleened just from looking at the screenshots. Furthermore:


The opening screen.

A large mass of units.

A variety of units. Notice the humvees and tanks have shields. A few of the infantry are repairing the gunship (the green rays). The gunship belongs to battle group '2'.

A fairly lop-sided battle. Notice the partially depleted shields on the enemy humvees. Also notice the contents/passengers on the gunship.

A gunship about to be knocked down.

Final screen/scores. The scores includes each players ratio of kills/losses in number of units and dollar values.


The map generator (not really part of the game):

main screen

zoomed in for textures

exp. 'lava world'

exp. 'ice world'

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